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Parkour & Little Heroes competition

Saturday, September 21st 2024

Little Heroes:

10:00am - Sign Ins and Warm-Ups

10:30am - Course Explanations

10:45am - Speed/Skills Challenges

11:45am  - Awards Ceremony


12:30pm - Sign In and Warm-Ups

1:15pm - Freestyle Competitions

3:15pm - Speed Challenges

4:45pm - Skill Challenges

6:35pm - Awards Ceremony


Little Heroes $45

Parkour - Kids/Teens $65

Spectator Fee $10 per person


Age and Rank:

At Firestorm Members Only Competitions, students engage in friendly competition with other students in their same age category (4-6, 7-9, 10-12, and 13-17) and Rank category (White Rank, Orange Rank, and Green Rank+). 


Only Parkour students ORANGE RANK OR HIGHER compete in Freestyle. 

WHITE RANK students DO NOT need to arrive until 3:00 PM for Speed/Skills.


Students are encouraged to remember that they are truly only competing against themselves. Friendly competition with other students is a great way to perform the tenets of Firestorm: Community, Passion, Play, and Self-Improvement.


FREESTYLE: Athletes have 30 seconds to use the Freestyle Area to show off their best skills. Five judges will watch and will individually score them from a 0-10 point scale based on Flow, Creativity, Difficulty, and Execution. The highest and lowest scores will be discarded and the total of the three remaining scores is the Athlete's Freestyle Score.


BIG TRICK: When Athletes tie in Freestyle, they determine the winner with a Big Trick battle. Each Athlete will have 3 attempts to show off their biggest trick. The judges will vote to decide the winner of Best Trick.


SPEED: Race through multiple unique obstacle courses in the fastest time possible. The fastest times from each course are added together to get your total time. Fastest total time wins.


SKILLS: There are a total of 6 challenge areas ranging from 1-5 levels of difficulty. Participants final score is the highest difficulty achieved in each area, combined together. You can attempt levels 1-4 on your first attempt, but Level 5 can only be attempted after Level 4 is completed. Athletes will receive 2 attempts per turn.

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